M.E.T.A. Force

M.E.T.A. Force is an urban fantasy and science fiction adventure setting where sentient robots and psychic vigilantes protect the Earth from criminal masterminds  and shadowy assassins. In this world of mutants and magic, mad scientists and vampires, divine avengers punish the wicked and alien warlords attempt to conquer the universe. 

Stunning advancements in bionics, computer science,  para-psychology and physics have led to amazing new technologies and lifeforms. But these discoveries have also bred powerful new criminals that only the most elite heroes can stop.

There has been an awakening among the fey as well.  Trollish sorcerers and elven huntresses skulk in the shadows while mermaids and shambling mounds can be spotted on the evening news. An unseelie army has been scattered throughout the world and as they work their evil schemes against mankind, they hope to avoid the attention of their dreadful war goddess. 

These and other tales of magic and science, crime and justice play out as the angels, fairies, robots, and undead of M.E.T.A. Force explore the dimensions of humanity. 

M.E.T.A. Force takes its name from the elite team of heroes that defends the Earth against Mutant, Eldritch, Technological, and Alien threats. While there are other super powered teams in this world, the members of M.E.T.A. Force and their adversaries are the focus of this work. You can read about each of their origins right here. And you can add them to your M&M 3e game here.


Gator McCoy

  • Summary of Gator McCoy (Origin, Personality, Combat Tactics, etc.)
  • PL 12 stats 
  • Minions (elite and huge gators, tribesmen, and shaman)
  • Adventure hooks
  • Wilderness Traps
  • New diseases (Giardia, West Nile, and Necrotizing Fasciitis)

General Steele

  • Summary of General Steele (Origin, Personality, Combat Tactics, Goals, etc.)
  • PL 12 stats 
  • Minions (Service Droids, Heavy Infantry Droids, Assassin Droids, Pilots, Black Ops Troops, and Mercenaries)
  • Vehicles (UAVs, SUVs, and Helicopters)
  • Adventure hooks
  • 3 Headquarters (R&D Facility, Secret Fortress, and Submarine Aircraft Carrier)

Chief Atenaq

  • Summary of Chief Ataneq (Origin, Personality, Combat Tactics, etc.)
  • PL 12 stats 
  • Minions (elite bears and yetis)
  • Adventure hooks
  • Stats for an ancient artifact, the Rod of Nanook 

Shadowblade

  • Summary of Shadowblade (Origin, Personality, Combat Tactics, Goals, Methods, etc.)
  • PL 12 stats 
  • Magical gear (scimitars, cloak, armor)
  • Illusion magic
  • Adventure hooks

Lord Foulwind

  • Summary of Lord Foulwind (Origin, Personality, Combat Tactics, Goals, etc.)
  • PL 12 stats 
  • Minions (street people and homeless war vets)
  • Headquarters (cave)
  • Adventure hooks
  • Redfang (Goblin sidekick)

The Marquise

  • Summary of The Marquise(Origin, Personality, Combat Tactics, etc.)
  • PL 12 stats 
  • Minions (Impundulu, Vampire Spawn, Ghostly Grondskeeper, Skeletons, Zombies, and Teenage Sycophants)
  • Adventure hooks

Super Beast

  • Summary of Super Beast(Origin, Personality, Combat Tactics, etc.)
  • PL 12 stats 
  • Adventure hooks
  • Headquarters

The Great Oom

  • Summary of Oom Origin, Personality, Combat Tactics, etc.)
  • PL 15 stats 
  • Minion Stats (Planeobirds and Doomwolves)
  • 4 Magic Items (Shard of Comaes, cloak of protection, viewing machine, gate machine)
  • Adventure hooks
  • Headquarters

The Voltess

  • Summary of the Voltess (Origin, Personality, Combat Tactics, etc.)
  • PL 10 stats 
  • Adventure hooks
  • Headquarters

Neutron Girl

  • Full M&M 3E stats -PL10
  • Areas of Specialty, Methods, and Objectives
  • Allies and Enemies
  • Personality
  • Origin
  • Combat Tactics

The H.A.C.K.S.A.W.

  • Full M&M 3E stats -PL10
  • Areas of Specialty, Methods, and Objectives
  • Allies and Enemies
  • Personality
  • Origin
  • Combat Tactics

Bobbi Sue Jackson

  • Full M&M 3E stats -PL10
  • Areas of Specialty, Methods, and Objectives
  • Allies and Enemies
  • Personality
  • Origin
  • Combat Tactics

M.E.T.A. Force Origins: Neutron Girl

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