Ancient Magic
Ancient Magic is a collection of classes, archetypes, spells, magic items, and optional rules inspired by historical accounts of magic in the ancient world. Like the rest of the AvV setting, we are skipping the middlemen (modern fantasy fiction) and going straight to the source material. Anything written about magic after 200 AD is considered too recent and too derivative for this project.
Ancient Magic is a book that I have always wanted at my own gaming table, since it explains magic in the way ancient people believed it actually worked. This is is by far the coolest, most useful, and most interesting gaming book I have ever written. It is also the most heavily researched.
The spells in this book are HARD CORE; ripped straight from Norse sagas, Egyptian tombs, and Greek spellbooks. These are all (supposedly) REAL spells that have been adapted to 5e. But this isn’t just a book of spells. This book also includes new magic items, new concepts about magic, and new spellcasting classes all taken straight from ancient sources.
This Title Features:
- Laws about magic
- Methods of Magic (Orphic, Psychic, Sorcery, and more!)
- Magic Arts (Alchemy, Astrology, Hydromancy, Necromancy, and more!)
- The Bard College of the Muses (already available on DriveThru and Patreon)
- The Witch class and two archetypes (Fire Witch and Ice Witch).
- The Scholar class and two archetypes (historian and engineer)
- The Mystic class and two archetypes
- Priestess class and two domains
- Two sorceress archetypes
- Two Wizard archetypes (Cosmic Adept and Healer)
- Knot Magic (already on Patreon)
- New Backgrounds for spellcasters: Academies of Study (already on DriveThru and Patreon)
- More than 110 new spells based on actual spells (many are already on Patreon)
- More than 20 new magic items (many are already on Patreon)
- New Monsters (shades, cacodaemons, and more)
- Daemons, Spirits, and Cosmic Power
- New skills: Astronomy and Engineering
- New uses for: Herbalism kits and Alchemy kits
- Moon magic, Fate magic, Fertility magic
- Curse tablets
- The evil eye
- True names
- Power Words
- Necromancy
- Magic and culture in Rome, Persia, Babylon, Egypt, Germania, Carthage, and Greece.
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