Witch of Mars

Medium humanoid (human), any evil alignment

Armor Class 16 (breastplate)

Hit Points 13 (2d6 + 6)

Speed 30 ft.

StrDexConIntWisCha
10 (+0)14 (+2)16 (+3)14 (+2)12 (+1)10 (+0)

Proficiency Bonus +2

Saving Throws Int +4, Wis +3

Skills Arcana +4, Medicine +4, Religion +4, War +4

Feats Light Armor Proficiency, Medium Armor Proficiency

Senses passive Perception 13

Languages Oscan, Greek, and Latin

Challenge 1/2 (100 XP)


Spellcasting. A witch of Mars is a 5th-level spellcaster. Their spellcasting ability is Intelligence (Spell save DC 12, +4 to hit with spell attacks). The witch of Mars has the following spells prepared:

Cantrips (at will): blade wardchill touchfire bolt

1st level (4 slots): cause fearcommand, shieldmagic missile

Actions

Staff: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) if used two-handed.