Hellcat

Large fiend (devil), lawful evil

Armor Class 14 (natural armor)
Hit Points 68 (8d10 + 24)
Speed 40 ft., climb 30 ft.

StrDexConIntWisCha
18 (+4)16 (+3)16 (+3)5 (-3)12 (+1)8 (-1)

Proficiency Bonus +2
Skills Perception +5, Stealth +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses darkvision 60 ft., passive Perception 15
Languages understands Infernal but cannot speak
Challenge 4 (1,100 XP)


Devil’s Sight. Magical darkness doesn’t impede the hellcat’s darkvision.

Magic Resistance. The hellcat has advantage on saving throws against spells and other magical effects.

Keen Hearing and Smell. The hellcat has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce. If the hellcat moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the hellcat can make one bite attack against it as a bonus action.

Actions

Multiattack.The hellcat makes three attacks: one with its bit and two with its claws.

Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10 + 4) piercing damage.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.