Medium Beast, Unaligned
Armor Class 14 Initiative -1 (9)
Hit Points 26 (4d8 + 8)
Speed 10 ft., climb 10 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 12 (+1) | 8 (-1) | 14 (+2) | 2 (-4) | 12 (+1) | 5 (-3) |

Skills Perception +3
Senses passive Perception 13
Languages —
Challenge 1/4 (50 XP) Proficiency Bonus +2
Traits
Keen Senses. The giant snail has advantage on Wisdom (Perception) checks that rely on sight or smell.
Deaf. Snails do not hear. They are immune to being deafened and any effect that is dependent on hearing.
Shell. When the giant snail is frightened or seeks to flee, it retreats into its shell, blocking the entrance with a mucus film. The shell has AC 18 and 20 hit points. The film covering the entrance has AC 12 and 10 hit points.
Actions
Barbed Teeth. Ranged Attack Roll: +3, range 30/90 ft. Hit: 4 (1d4 + 1) Piercing damage, and the target must make a DC 12 Constitution saving throw, taking 10 (3d6) Poison damage on a failed save, or half as much on a successful one. A creature reduced to 0 Hit Points by this Poison has the Paralyzed condition for 1d4 hours.
Bite. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d4 + 1) Piercing damage, and the target must make a DC 12 Constitution saving throw, taking 3 (1d6) Aid damage on a failed save, or half as much on a successful one.
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