Medium beast, unaligned
Armor Class 12
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 45 ft.
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 8 (-1) | 12 (+1) | 11 (+0) |
Skills Perception +2
Senses blindsight 30 ft., passive Perception 12
Languages —
Challenge 1/2 (100 XP)
Pack Tactics. The dolphin has advantage on an attack roll against a creature if at least one of the dolphin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Hold breath. The dolphin can hold its breath for up to 10 minutes.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.