Dolphin

Medium Beast, Unaligned

Armor Class 12 Initiative +2 (12)
Hit Points 22 (4d8 + 4)
Speed 0 ft., swim 45 ft.

StrDexConIntWisCha
14 (+2)14 (+2)13 (+1)8 (-1)12 (+1)11 (+0)

Skills Perception +2
Senses Blindsight 30 ft., Passive Perception 12
Languages —
Challenge 1/2 (100 XP) Proficiency Bonus +2


Pack Tactics. The dolphin has Advantage on an attack roll against a creature if at least one of the dolphin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.
Hold breath. The dolphin can hold its breath for up to 10 minutes.

Actions

Bite. Melee Attack Roll: +4, reach 5 ft. Hit:4 (1d4 + 2) Piercing damage.
Ram. Melee Attack Roll: +4, reach 5 ft. Hit: 5 (1d6 + 2) Bludgeoning damage.


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