Medium Beast, Unaligned
Armor Class 13 Initiative +3 (13)
Hit Points 18 (4d8)
Speed 50 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 12 (+1) | 16 (+3) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) |

Skills Perception +4, Stealth +5
Senses Darkvision 60 ft., Passive Perception 14
Languages —
Challenge 1/4 (50 XP) Proficiency Bonus +2
Keen Hearing and Smell. The cheetah has Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Sprint. The cheetah can increase its speed to 265. Using the Dash action, it can cover 530 feet in one round. The Cheetah can maintain this speed for up to 5 rounds. After using this feature, the cheetah gains 1 Exhaustion for each round it sprinted. This Exhaustion fades at a rate of 1 level every 10 minutes.
Running Leap. With a 10-foot running start, the cheetah can Long Jump up to 20 feet.
Actions
Rend. Melee Attack Roll: +3, reach 5 ft. Hit: 4 (1d6 + 1) Slashing damage. If the target is a Medium or smaller creature, it has the Prone condition.
Bonus Actions
Nimble Escape. The cheetah takes the Disengage or Hide action.
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