Medium beast, unaligned
Armor Class 13
Hit Points 13 (3d8)
Speed 50 ft.
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 10 (+0) | 3 (-4) | 14 (+2) | 7 (-2) |
Proficiency Bonus +2
Skills Perception +4, Stealth +5
Senses darkvision 60 ft., passive Perception 14
Languages —
Challenge 1/4 (50 XP)
Keen Hearing and Smell. The cheetah has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Pounce. If the cheetah moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 11 Strength saving throw or be knocked prone. If the target is prone, the cheetah can make one bite attack against it as a bonus action.
Sprint. The cheetah can increase its speed to 265. Using the Dash action, it can cover 530 feet in one round. The Cheetah can maintain this speed for up to 5 rounds. After using this feature, the cheetah gains one level of fatigue for each round it sprinted.
Actions
Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
Claw. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.