Charm Spell

Level 1 Enchantment (Binding, Curse)

Casting Time: Action  
Range: 30 feet
Components: V, S
Duration: 24 hours (Beasts) or 1 hour (all other creature types)

One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.

Using a Higher-Level Spell Slot. You can target additional creatures and creature types, as shown on the table below. All targets must be within 30 feet of each other when you target them.

Spell Slot LevelNumber of Targets by Creature Type
Beast1Humanoid2Giant, Fey, PlantAny3
111
222
3331
44421
55532
66643
77754
88865
99976
1. As Animal Friendship
2. As Charm Person
3. As Charm Monster

You can also use a higher-level spell slot to extend the duration of the spell as shown on the table below.

Spell Slot LevelBeastHumanoidOther
27 days24 hours
314 days3 days
430 days (1 month)7 days
590 days (3 months)14 days8 hours
66 months30 days (1 month)24 hours
71 year90 days (3 months)3 days
83 years6 months7 days
99 years1 year14 days


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