Charm Spell
Level 1 Enchantment (Binding, Curse)
Casting Time: Action
Range: 30 feet
Components: V, S
Duration: 24 hours (Beasts) or 1 hour (all other creature types)
One creature you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.
Using a Higher-Level Spell Slot. You can target additional creatures and creature types, as shown on the table below. All targets must be within 30 feet of each other when you target them.
Spell Slot Level | Number of Targets by Creature Type | |||
Beast1 | Humanoid2 | Giant, Fey, Plant | Any3 | |
1 | 1 | 1 | – | – |
2 | 2 | 2 | – | – |
3 | 3 | 3 | 1 | – |
4 | 4 | 4 | 2 | 1 |
5 | 5 | 5 | 3 | 2 |
6 | 6 | 6 | 4 | 3 |
7 | 7 | 7 | 5 | 4 |
8 | 8 | 8 | 6 | 5 |
9 | 9 | 9 | 7 | 6 |
1. As Animal Friendship 2. As Charm Person 3. As Charm Monster |
You can also use a higher-level spell slot to extend the duration of the spell as shown on the table below.
Spell Slot Level | Beast | Humanoid | Other |
---|---|---|---|
2 | 7 days | 24 hours | – |
3 | 14 days | 3 days | – |
4 | 30 days (1 month) | 7 days | – |
5 | 90 days (3 months) | 14 days | 8 hours |
6 | 6 months | 30 days (1 month) | 24 hours |
7 | 1 year | 90 days (3 months) | 3 days |
8 | 3 years | 6 months | 7 days |
9 | 9 years | 1 year | 14 days |
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