Large Fiend (Devil), Lawful Evil
Armor Class 14 Initiative +3 (13)
Hit Points 68 (8d10 + 24)
Speed 40 ft., climb 30 ft.
| Str | Dex | Con | Int | Wis | Cha |
|---|---|---|---|---|---|
| 18 (+4) | 16 (+3) | 16 (+3) | 5 (-3) | 12 (+1) | 8 (-1) |

Skills Perception +5, Stealth +7
Damage Resistances Cold; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren’t Silvered
Damage Immunities Fire, Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 15
Languages understands Infernal but cannot speak
Challenge 4 (1,100 XP) Proficiency Bonus +2
Devil’s Sight. Magical darkness doesn’t impede the hellcat’s Darkvision.
Magic Resistance. The hellcat has Advantage on saving throws against spells and other magical effects.
Keen Hearing and Smell. The hellcat has Advantage on Wisdom (Perception) checks that rely on hearing or smell.
Skill Expertise.The hellcat adds double its Proficiency Bonus to Perception and Stealth checks.
Actions
Multiattack.The hellcat makes three Maul attacks.
Maul. Melee Attack Roll: +6, reach 5 ft. Hit: 9 (1d10 + 4) Slashing damage. If the target is a Medium or smaller creature and the hellcat moved 20+ feet straight toward it immediately before the hit, the target has the Grappled condition.
Bonus Actions
Nimble Escape. The hellcat takes the Disengage or Hide action.
Savage Bite. Dexterity Saving throw:DC 13, one creature grappled by the hellcat. Failure: 4 (1d8) Piercing damage.
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