Bloodlines

At the GM’s option, your campaign may include heroic or divine bloodlines. Some or all PCs may be descended from a legendary hero or even a deity. Your bloodline can grant you access to unique feats.

Bloodlines are a central theme in the Amazons vs Valkyries campaign setting. While all players are not required to select a bloodline for their characters, it is recommended that at least a few do so, as it will likely come into play. Some bloodlines carry specific qualities such as a unique appearance, an affinity with an ancestral weapon, or a taint of good or evil. Game masters may also use bloodlines to introduce family members, backgrounds, and adventure hooks for the characters.

Bloodlines can help flesh out a hero’s background and provide the game master with adventure hooks and sources of conflict. Some examples are:

• Ancestor spirits warn the hero of impending doom

• Family and clan relationships (good and bad)

• Ancestral items such as jewelry, cookware, armor, weapons, estates, and titles.

• Weddings, funerals, and celebrations to attend

• Tombs or sanctuaries that only people with the bloodline may enter

• Organizations that only allow certain bloodlines to be members

• Ancient feuds and vendettas still exist and may be visited upon the heroes, or may be useful to them. For example, Hera may require the sacrifice of a Heraclid before she will help

The table below sums up all the most common bloodlines in the setting. Players are free to choose their bloodline and alignment. The random number column and the alignment column are intended to help GMs develop NPCs and to provide a general description of how common each of these bloodlines are in the setting.

Bloodline Feats. Bloodlines unlock access to certain exclusive feats, as shown on the table below. As your character advances in level and gains feats, you can choose from the these feats in addition to the regular selection in the core rules. A few of these feasts are detailed on this site (linked below). All these feats and a great deal of information about each of these families and the AvV setting can be found in the Bloodlines PDF.

D100BloodlineAlignmentBloodline Feats
01-03AchaemenesAnyMagical Aptitude, Magic Resistance, Master of Magics, Spell Endurance
04-07AchillesAnyIron Skin, Natural Armor, Wrath of Achilles
08-14AeneasUsually GoodDivine Health, Spell Endurance, Heroic Surge, Heroic Defiance, Soul Power, Favored of the Gods
15-17AnteusUsually EvilIron Skin, Natural Armor, Strength Surge
18-19AsclepiusRarely evilDivine Health, Healing Hands, Herbal Healer, Master Physician
20-21AtalantaUsually neutralBeast Companion, Beast Trainer
22-25AutolycusRarely lawfulFavored of the Gods, Foil Scrutiny, Fortuitous, Heroic Surge,Thespian
26-27BoreadesAnyWind Magic, Greater Wind Magic
28-29DioskouriAnyCharming Smile, Social Proficiency
30-35HalfdanAnyCold Born, Demoralizing Strike, Heroic Surge
36-44HerculesOften chaoticHeroic Defiance, Load Bearing, Strength Surge
45-47HippolytaAnyHeroic Defiance, War Child
48-51MyrmidonUsually lawfulIron Skin, Load Bearing, Natural Armor
52OrpheusAnyFoil Scrutiny, Persuasive, Rousing Performance, Social Proficiency, Taunt, Thespian
53-59PerseusAnyFavored of the Gods, Fated Hero, Spell Endurance
60-64SaemingAnyBeast Companion, Beast Trainer, War Child
65-69SkjoldUsually goodProtection, Spell Endurance, War Child
70-77TantalusOften evilIgnore Pain, Inherited Madness, Warped Mind
78-83TheseusAnyHeroic Defiance, Spell Endurance
84-90VolsungRarely evilFavored of the Gods, War Child
91WaylandAnyMaster Craftswoman
92-98YngviAnyMagical Aptitude Magic Resistance, Master of Magics, Spell Endurance, Fortuitous
99-100ZalAnyMaster of Magics, Magic Resistance, Spell Endurance, Strength Surge, Unusual Anatomy