Medium humanoid (human), any evil alignment
Armor Class 16 (breastplate)
Hit Points 13 (2d6 + 6)
Speed 30 ft.
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 14 (+2) | 12 (+1) | 10 (+0) |
Proficiency Bonus +2
Saving Throws Int +4, Wis +3
Skills Arcana +4, Medicine +4, Religion +4, War +4
Feats Light Armor Proficiency, Medium Armor Proficiency
Senses passive Perception 13
Languages Oscan, Greek, and Latin
Challenge 1/2 (100 XP)
Spellcasting. A witch of Mars is a 5th-level spellcaster. Their spellcasting ability is Intelligence (Spell save DC 12, +4 to hit with spell attacks). The witch of Mars has the following spells prepared:
Cantrips (at will): blade ward, chill touch, fire bolt
1st level (4 slots): cause fear, command, shield, magic missile
Actions
Staff: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) if used two-handed.