Dolphin

Medium beast, unaligned

Armor Class 12

Hit Points 22 (4d8 + 4)

Speed 0 ft., swim 45 ft.

StrDexConIntWisCha
14 (+2)14 (+2)13 (+1)8 (-1)12 (+1)11 (+0)

Skills Perception +2

Senses blindsight 30 ft., passive Perception 12

Languages —

Challenge 1/2 (100 XP)


Pack Tactics. The dolphin has advantage on an attack roll against a creature if at least one of the dolphin’s allies is within 5 feet of the creature and the ally isn’t incapacitated.

Hold breath. The dolphin can hold its breath for up to 10 minutes.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Ram. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.