Deep Gnome Sage

Small Humanoid (Gnome), Neutral Good

Armor Class 13 Initiative+2 (12)
Hit Points 16 (3d6 + 6)
Speed 25 ft.

StrDexConIntWisCha
12 (+1)14 (+2)14 (+2)14 (+2)12 (+1)9 (-1)

Skills Arcana +6, History +6, Investigation +6, Nature +6, Religion +6, Stealth +4
Senses Darkvision 120 ft., Passive Perception 11
Languages Gnomish, Terran, Undercommon
Challenge 1/2 (100 XP) Proficiency Bonus +2


Stone Camouflage. The gnome has Advantage on Dexterity (Stealth) checks made to Hide in rocky terrain.
Gnome Cunning. The gnome has Advantage on Intelligence, Wisdom, and Charisma saving throws against magic.

Actions

Staff. Melee Attack Roll: +3, reach 5 ft. Hit:4 (1d6 + 1) Bludgeoning damage or 5 (1d8 + 1) Bludgeoning damage if used with two hands.
Poisoned Dart. Range Attack Roll: +4, range 30/120 ft. Hit: 4 (1d4 + 2) Piercing damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Spellcasting. The gnome’s casts one of the following spells, requiring no Material components and using Intelligence as the spellcasting ability (spell save DC 12):

At Will: Nondetection (self only)
1/Day Each: Blindness/Deafness, Blur, Disguise Self


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