Medium humanoid (canocephite), chaotic evil
Armor Class 15 (hide armor, shield)
Hit Points 22 (5d8)
Speed 30 ft.
Str | Dex | Con | Int | Wis | Cha |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 11 (+0) | 6 (-2) | 10 (+0) | 7 (-2) |
Proficiency Bonus +2
Skills Perception +4
Senses darkvision 60 ft., passive Perception 14
Languages Canocephite
Challenge 1/2 (100 XP)
Keen Hearing and Smell. The canocephite has advantage on Wisdom (Perception) checks that rely on hearing or smell.
Rampage. When the canocephite reduces a creature to 0 hit points with a melee attack on its turn, the canocephite can take a bonus action to move up to half its speed and make a bite attack.
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Spear. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
Longbow. Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.