Inspire Rage
Level 3 Enchantment
Casting Time: Action
Range: 120 ft (30 ft. cube)
Components: V, S, M (a drop of bear’s blood)
Duration: Concentration, up to 1 minute
You fill the affected creatures with boiling fury. Each creature in the area must make a Wisdom saving throw. On a failed save, the creature becomes enraged. While in this enraged state, the creature has advantage on Strength checks and Strength saving throws, adds 2 to its melee weapon damage rolls that rely on Strength, and has resistance to bludgeoning, piercing, and slashing damage. If the affected creature has spellcasting abilities, it cannot use those abilities while under this spell’s effect. If an affected creature is knocked unconscious, does not attack a hostile creature, or does not take damage for 1 round, the spell ends for that creature. You can also end the spell with a Bonus Action.
This spell has no effect on creatures that are already enraged. Creatures that are immune to being Charmed are also immune to this spell. You cannot target yourself with this spell. Targets can always choose to fail their saving throw.
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