Dispel Evil and Good

Level 5 Abjuration

Casting Time: Action
Range: Self
Components: V, S, F (sheet of tin or seven olive branches), M (oil of unripe olives, mastigia herb, lotus fruit, marjoram)
Duration: Concentration, up to 1 minute

For the duration, Celestials, Elementals, Fey, Fiends, and Undead have Disadvantage on attack rolls against you. You can end the spell early by using either of the following special functions.

Break Enchantment. As a Magic action, you touch a creature that is possessed by or has the Charmed or Frightened condition from one or more creatures of the types above. A possessing creature must make a Charisma saving throw with Disadvantage. On a failure, you can demand to know who, if anyone, sent the creature and what reason the creature may have for possessing, charming, or frightening the target. After the creature reveals this information, the creature is forced out and the target is no longer possessed, Charmed, or Frightened by the creature.

If the creature succeeds on the saving throw, this spell ends without effect. A creature that makes the save might attack you.

Dismissal. As a Magic action, you target one creature you can see within 5 feet of you that has one of the creature types above. The target must succeed on a Charisma saving throw or be sent back to its home plane if it isn’t there already. If they aren’t on their home plane, Undead are sent to the Shadowfell, and Fey are sent to the Feywild.


Advertisement